As some of you know one of my pet peeves is when light tanks go valley at the start on Lakeville.
Got another example of this today...our Spicy (our ONLY scout) went valley from the off. If you're not sure why this is a bad idea see: https://wotguy.blogspot.com/2019/05/light-tank-play-in-world-of-tanks.html
Conversely their 13 57 owned the middle road and proceeded to spot all of us. Our only saving grace was that there was only 1 arty in the battle.
What's more is that when he went to E1, crested the ridge and spotted an enemy heavy tank staring at him from G2, he called for fire on the guy....
...who is going to shoot him? The handful of tanks who went valley were well behind him and didn't have shots. Our only arty was behind the spawn at A4 where he had no shots on the valley.
So basically our only scout tank went to a place where he had no support, got shot in the face by a HT for 400 damage, and couldn't do anything but drive away.
Meanwhile the enemy scout advanced all the way to E5 with impunity and lit all our tanks in the Eastern part of the map for their only arty and their TDs to shoot.
Not surprisingly it was a 4-15 loss.
Dear light tank drivers, especially if you're the only scout, your vision on this map (at least in the first minutes) is FAR more valuable in the eastern 2/3 where your teammates might have shots, than driving into the valley to brawl HTs and TDs frontally with no support. Additionally it's important to your team to counter-scout the enemy scouts so that they can't just outspot us, enabling their team to shoot us with impunity.
Whether you go 4 line or 7 line is a choice for you...but please be useful by getting your vision across the lake, where it's needed.
GLHF!
Got another example of this today...our Spicy (our ONLY scout) went valley from the off. If you're not sure why this is a bad idea see: https://wotguy.blogspot.com/2019/05/light-tank-play-in-world-of-tanks.html
Conversely their 13 57 owned the middle road and proceeded to spot all of us. Our only saving grace was that there was only 1 arty in the battle.
What's more is that when he went to E1, crested the ridge and spotted an enemy heavy tank staring at him from G2, he called for fire on the guy....
...who is going to shoot him? The handful of tanks who went valley were well behind him and didn't have shots. Our only arty was behind the spawn at A4 where he had no shots on the valley.
So basically our only scout tank went to a place where he had no support, got shot in the face by a HT for 400 damage, and couldn't do anything but drive away.
Meanwhile the enemy scout advanced all the way to E5 with impunity and lit all our tanks in the Eastern part of the map for their only arty and their TDs to shoot.
Not surprisingly it was a 4-15 loss.
Dear light tank drivers, especially if you're the only scout, your vision on this map (at least in the first minutes) is FAR more valuable in the eastern 2/3 where your teammates might have shots, than driving into the valley to brawl HTs and TDs frontally with no support. Additionally it's important to your team to counter-scout the enemy scouts so that they can't just outspot us, enabling their team to shoot us with impunity.
Whether you go 4 line or 7 line is a choice for you...but please be useful by getting your vision across the lake, where it's needed.
GLHF!
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