One thing I always recommend to people new to the game is to try out all the different types of tanks to figure out what your style of play is. Often when I meet somebody who isn't doing well and isn't enjoying the game it's because they're in the wrong kind of tank for their style.
Heavy Tanks (HT) are great if you enjoy brawling, armor and big guns. They can usually take a lot of punishment and dish out a lot of punishment. If you enjoy that style of play then you'll probably be happiest in a heavy tank.
Medium Tanks (MT) are more of a support tank. Less powerful (and lighter armored, usually) than the heavies they're also more mobile. If you like the sidekick role of backing up the heavies in the brawls but still having at least a little speed to move across the countryside, maybe a medium is for you.
Light Tanks (LT) are the speedy scouts. Usually lightly armored and with lighter guns they can move fast and spot. They can do some damage too, in the right situations, but these tanks are better suited to folks who want to roam the landscape scouting and doing some hit and run attacks.
Tank Destroyers (TD) are an interesting class. Generally it's a pretty big gun mounted on a platform that moves more like a medium. They tend to have good front armor and very little armor anywhere else. How you play a TD depends a lot on the TD you have. Most TDs are better suited to sit back on higher ground behind some bushes and fire powerful shots from long range. Occasionally you'll see a TD driver who prefers to get in and mix it up though, and the TD can be fine for that...as long as you remember that you don't have much side armor. Another important thing to remember is that most (but not all) TDs don't have a turret that revolves...so you have to turn (or traverse) the entire tank to turn your gun more than a few degrees. That can be a real impediment up close...which is another reason TD drivers tend to prefer to sit back a bit where they can keep the battle in front of them.
Artillery (SPG) is a very different kind of play in World of Tanks. Arty's (often referred to as "Sky Cancer" or "Scumbags" because they bring frustrating death from afar) hide out way back in the rear. With the help of their teammates (especially the LTs) who scout they find enemies on the map and then use their sky view (Press SHIFT on the keyboard) they rain down their shots from great distance. Artys have tremendous power but they also have big limitations. They tend to be slow and very lightly armored. And though you can use their guns up close (known in the game as "shotgunning") their LOOONG reload times and lack of a sniper mode means that they tend to be pretty inaccurate. Basically if you find yourself in a close-up with a tank and you're in an arty...you'd better kill him with your first shot because you won't be able to run and even a mediocre tanker will kill you pretty quickly once you're found.
Your garage (where your tank collection is parked) can hold ten or so tanks (and you can buy more slots if you want to) so I encourage you to have a couple of each kind of tank, at least initially, so you can try them all out and see what suits you. Once you've gained more experience and figured out what you enjoy you can sell of the tanks you don't like and add more of the kind you do. I tend to prefer light tanks and tank destroyers these days, but I do have a medium or two, one token heavy and a couple of fun artys as well.
Heavy Tanks (HT) are great if you enjoy brawling, armor and big guns. They can usually take a lot of punishment and dish out a lot of punishment. If you enjoy that style of play then you'll probably be happiest in a heavy tank.
Medium Tanks (MT) are more of a support tank. Less powerful (and lighter armored, usually) than the heavies they're also more mobile. If you like the sidekick role of backing up the heavies in the brawls but still having at least a little speed to move across the countryside, maybe a medium is for you.
Light Tanks (LT) are the speedy scouts. Usually lightly armored and with lighter guns they can move fast and spot. They can do some damage too, in the right situations, but these tanks are better suited to folks who want to roam the landscape scouting and doing some hit and run attacks.
Tank Destroyers (TD) are an interesting class. Generally it's a pretty big gun mounted on a platform that moves more like a medium. They tend to have good front armor and very little armor anywhere else. How you play a TD depends a lot on the TD you have. Most TDs are better suited to sit back on higher ground behind some bushes and fire powerful shots from long range. Occasionally you'll see a TD driver who prefers to get in and mix it up though, and the TD can be fine for that...as long as you remember that you don't have much side armor. Another important thing to remember is that most (but not all) TDs don't have a turret that revolves...so you have to turn (or traverse) the entire tank to turn your gun more than a few degrees. That can be a real impediment up close...which is another reason TD drivers tend to prefer to sit back a bit where they can keep the battle in front of them.
Artillery (SPG) is a very different kind of play in World of Tanks. Arty's (often referred to as "Sky Cancer" or "Scumbags" because they bring frustrating death from afar) hide out way back in the rear. With the help of their teammates (especially the LTs) who scout they find enemies on the map and then use their sky view (Press SHIFT on the keyboard) they rain down their shots from great distance. Artys have tremendous power but they also have big limitations. They tend to be slow and very lightly armored. And though you can use their guns up close (known in the game as "shotgunning") their LOOONG reload times and lack of a sniper mode means that they tend to be pretty inaccurate. Basically if you find yourself in a close-up with a tank and you're in an arty...you'd better kill him with your first shot because you won't be able to run and even a mediocre tanker will kill you pretty quickly once you're found.
Your garage (where your tank collection is parked) can hold ten or so tanks (and you can buy more slots if you want to) so I encourage you to have a couple of each kind of tank, at least initially, so you can try them all out and see what suits you. Once you've gained more experience and figured out what you enjoy you can sell of the tanks you don't like and add more of the kind you do. I tend to prefer light tanks and tank destroyers these days, but I do have a medium or two, one token heavy and a couple of fun artys as well.
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