Thursday in Frontline

Just a bit of a quick hit - been playing about an hour or two in the evening and another hour before work in the morning.


Tank Selection in Frontline

I think you can be successful in just about whatever tank you pick but I've started playing almost exclusively mediums for the moment.  Why?


  1. Mobility. Especially at the beginning before the battle flow gets sorted it can be tough to know where you're going to spawn and where the action will be. I had a battle yesterday on attack, in my CaernAX where half my team abandoned Zone B (where we were) and I was stuck, pinned down in little hull-down spot, where I couldn't get many good shots, couldn't leave, couldn't really push the cap, just getting artied occasionally. Wasted a couple of minutes doing almost nothing. Managed to get to Captain (barely) that battle, but really nothing useful happened until I finally died in the Caern and was able to respawn somewhere else in a different tank.

    With a medium you can flex around a bit more, at the cost of armor - granted.
  2. Variety. In randoms I rarely play heavies because I just don't enjoy slow tanks that much. I was starting to feel that in Frontline too. The mediums are just a bit more fun for me.
I've also started playing almost exclusively premium tanks, mostly because I need to grind the credits, and also I've got a couple of premiums loaded with my down-level crews that I want to train up. For example, I'll probably start the next battle in my Primo Victoria because it's got my new #3 Swede MT crew in it and they're almost total noobs. :) 

Playing on B

B is an easy zone to attack (if your team works together) for a couple of reasons:

  1. If you own the hills in the east and south west you've got LOTS of cover for your attackers.
  2. The current meta is that at least one tank from C will come to their SW corner - where they have flanking shots on defenders who try to push east around the big rock on the North side of the B cap. If those guys can suppress those defenders, then the cappers only have to worry about folks coming at them frontally, and if you have some fire support from the hill or even the low ground to the W of the cap...you're in easily.
B is a hard zone to defend for those exact same reasons. If the enemy in C does NOT send anybody to that Western edge to flank you, then you can be more comfortable over there. Otherwise you pretty much have to rush in past the house on the NW corner of the cap and hope for the best. That's when it's nice to have a Defender or other heavily-armored vehicle.  Just tough to find good shots on the cap.

Where B gets difficult for the attackers is when a large group of attacking tanks decides to leave at the outset and go fight in A. That's happened to me a couple of times. I've pushed towards the B cap, only to discover that suddenly we only had 8-10 friendly tanks in the zone because half a dozen of my teammates rushed off to fight in A without so much as a "by your leave".

When that happens, I recommend you go with the lemmings. Otherwise you're going to either get overrun by the defenders, or you're going to be idled for critical minutes in a zone without any support.

Guru's Advice on C

DatBoyGuru did an excellent YouTube video on how to rank up fast when you're defending, and it includes some really good advice and gameplay for defending C. Check it out here.

Want a Remote Control Tiger?


GLHF!

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