I have 661 tanks in my garage at the moment. The problem with that is it can mean staring at an endless list of tank after tank, and it also means I can be all over the place. One day I was finishing off a bad battle and realizing, yet again, that the tank I was playing didn't really suit my playstyle. So that led me to sitting down and trying to figure out which tanks DID suit my playstyle.
That meant trying to figure out what my playstyle was, and what characteristics of a tank were important to me. We need to also keep in mind that Wargaming makes at least a tentative effort to balance the tanks - so the odds are you're not going to find one tank that is perfect in every respect. For every characteristic that's important to you you'll have to identify some that you're willing to compromise on.
As I identified those characteristics that mattered to me I could filter down my tank list to just the tanks that best fit those. I should add that I really only play Tiers 6-10, so I automatically ruled out all but the most special Tier 5s and below.
Of course, I looked at the characteristics that suit MY playstyle. Yours could be exactly the opposite.
One last comment - this is just a guideline. I left a couple of tanks on my list even if they didn't, strictly speaking, fit my profile if I just found them interesting or fun to play.
First off...what kind of tank?
Medium tanks
- Gun depression. I like to be able to play ridges and hills, so gun depression matters. I narrowed my list to MTs that had at least 8 degrees of gun depression.
- Standard Pen. I don't like to fire too much gold, and I don't like bouncing every other shot. So I narrowed my list to tanks that have at least 205mm of standard pen.
- Shell velocity. Along with pen the other gun handling characteristic I care about is high shell velocity. With good pen and good velocity I find that I can be pretty effective in the fight, so I set my minimum shell velocity for standard rounds at 1000m/s.
- Turret armor. Along with my gun depression, I like my turret to be at least a bit bouncy. So I like to have at least 200mm of frontal turret armor.
- Mobility. The tank can't feel sluggish, but it doesn't have to be fast. Fortunately I didn't really have any MTs that I had to exclude just because they were too slow.
- View range. Ideally with a good crew I'd like to be able to get at or near 445m view range. Fortunately I've been able to make all of the MTs on my short list work in this regard.
- Hull armor. I try not to brawl in the open, my playstyle is to try to play from cover and use that turret and gun depression.
- Alpha. I like big alpha, but I'll sacrifice it for the other characteristics on this list.
- Camo. I don't pay a lot of attention to the camo ratings on my MTs.
The short list
- Cent 5/1 RAAC
- Object 274A
- Primo Victoria
- 122 TM
- STB-1
Heavy tanks
- Gun depression. I like to be able to play ridges and hills, so gun depression matters. I narrowed my list to HTs that had at least 8 degrees of gun depression.
- Standard Pen. I don't like to fire too much gold, and I don't like bouncing every other shot. So I narrowed my list to tanks that have at least 220mm of standard pen.
- Shell velocity. Shell velocity is not as important to me in HTs because I'm more likely to be engaging targets at close range. I still prefer close to 1000m/s but I'm willing to go down to 900 for an HT that otherwise suits me.
- Turret armor. Along with my gun depression, I like my turret to be at least a bit bouncy. So I like to have at least 220mm of frontal turret armor.
- Hull armor. I try not to brawl in the open, but I still want some hull armor on my HTs. Bonus if you can sidescrape in them.
- Alpha. I like big alpha, but I'll sacrifice it for the other characteristics on this list if I have to.
- View range. I'm not very concerned with view range on my heavies. Yes its sometimes helpful, but not essential to me.
- Mobility. I like to have some mobility, but not as important to me in HTs where I'm most likely to be micro-positioning and not flexing around the yard.
- Camo. You're spotted, just accept it.
The short list
- ChieftainP
- T29
- Renegade
- Caern AX/Caern
- STRV K (Like the premium credit earning)
- WZ-111 5A
Tank destoyers
- Standard Pen. I don't like to fire too much gold, and I don't like bouncing every other shot. So I narrowed my list to tanks that have at least 220mm of standard pen.
- Shell velocity. Shell velocity is big for me since I'm usually shooting targets at range. At least 1000m/s if not better.
- Alpha.TDs are all about doing damage, so unless it has a fantastic rate of fire I want that alpha.
- Camo. Bushwanker needs to stay unspotted as long as possible.
- Gun depression. Gun depression matters, but I can usually microposition my hull well enough to make it work when I have to.
- Mobility. I like to have some mobility, to get into positions, to rotate when I need to, and to get away. But...I can give up a few km/h if I love the tank otherwise.
- View range. I'm ok letting others spot for me. One of my Field Mod builds generally has binocs and the other doesn't. If the countdown looks like I have reliable spotters I'll go without. If it looks like I may have to do a lot of my own spotting, I'll bring them.
- Armor. If I'm unspotted my armor doesn't really matter too much.
The short list
- STRV S1 (my most played tank in the game)
- SU-130
- SkorpG
- E 25
- T-103 (Yes, I kinda like it)
- GSOR 1008
Light tanks
- Camo. I like to be the invisible spotter driving enemy teams nuts. Over 35% is ok, over 40% is better.
- View range. The further out I can spot, the better. 445 is table stakes. 470+ is better.
- Mobility.I need to be able to scoot around the yard. A slow LT is a bad thing. MOAR SPEEEEEED.
- Standard dispersion. When I do shoot I want to hit. An accurate gun elps.
- Standard pen. When I do shoot I want to pen. Luckily the mobility of the LT means I can usually get to the side or rear of a tank I want to shoot.
- Armor. It's a light tank. Other than maybe the LT-432 it doesn't really have armor.
The short list
- AMX 13 57 - honestly one of the most fun tanks in the game.
- EVEN 90 - Ridiculous hero camo nearly invisible when fully built out with a good crew.
- LT-432 - One of the best all-around light tanks in the game.
- AMX 12T, 59-16, MT-25 - Fun, capable, Tier 6 scouts
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